I'm a software developer @ UT Austin that works with low-level architecture, computer graphics, and web frameworks.
I am a student at UT Austin building tools for the open-source ecosystem. My work focuses on systems-level architecture, computer graphics, and reactive web frameworks using TypeScript, C++, and Svelte.
Currently, I'm working on a component library for all my web projects, a custom made compiler for a programming language I'm designing, and tinkering with Unreal Engine to make nature scenes.
When I'm not working on my projects, I'm usually exploring new web frameworks or writing blog articles related to cool tech stuff I find.
A web application built with SvelteKit and Supabase that serves as a platform for connecting alumni of the School for the Talented and Gifted at Townview. The application features a user-friendly interface for creating profiles, networking with other alumni, and sharing updates. The project emphasizes clean design and seamless user and admin experience.
A school newspaper website built with SvelteKit and TailwindCSS, featuring a custom CMS for student journalists to publish articles and manage content. The platform emphasizes a clean, modern design and seamless user experience for both readers and contributors.
A header-only C++ library for making command-line interfaces with rich formatting and interactivity. Built with developer usability in mind, CPPConsole provides an intuitive API for displaying data structures such as arrays and maps inside the terminal in any color and format.
I write about cool things in software development and technology that I find interesting. Here are some of my latest posts:
06/21/2026
08/18/2025
08/05/2025
Systems
C, C++, CMake
Graphics
OpenGL, GLSL
Web
SvelteKit, TypeScript, TailwindCSS
Here are some of my favorite images that I've created using various tools and techniques. I love experimenting with different algorithms and shaders to create unique visual effects.
Mars-like surface terrain, created using Fractional Brown Motion in GLSL.
A frozen wasteland, created using Fractional Brown Motion in GLSL.
A mountain range, created using three dimensional Perlin Noise in Unity.
The same FBM landscape, but using the colors of a sunset.
A sunset over digital mountains